"Our mistake was to bank on something that was not yet proven," says Colossal Order CEO Mariina Hallikainen.
In the years since its 2015 release, Cities: Skylines set a new standard for city-building simulators. The game's mundane tasks of laying out street grids, zoning neighborhoods, designing bus networks ...
It’s Saturday and I sit down to play some Cities: Skylines 2 after lunch. Just for a little bit, I say to myself, and then I’ll catch some fresh air. Four hours fly by unnoticed before I check the ...
It's happening. We're finally there. More than 8 months since Cities Skylines 2 was released to the collective dismay, even frustration, of its loyal player base, it seems like the big change is ...
Cities: Skylines 2, the follow-up to the popular city builder developed by Colossal Order, just can’t catch a break. Following a post by the official Cities: Skylines account on publisher Paradox ...
Cities: Skylines II developer Colossal Order has a uniquely close relationship with its community. The original Cities: Skylines came out in 2015 and gobbled up the audience that was left behind by EA ...
After completing a degree in Film, Television, and Cultural Studies at Manchester Metropolitan University, I decided to pursue my love of writing and video games by entering the world of video game ...
GameSpot may get a commission from retail offers. Development on Cities: Skylines 2 is changing hands after publisher Paradox Interactive and developer Colossal Order have "mutually decided to pursue ...