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Cities: Skylines 2 boss says they 'completely overestimated' the Unity engine's capabilities
"Our mistake was to bank on something that was not yet proven," says Colossal Order CEO Mariina Hallikainen.
In the years since its 2015 release, Cities: Skylines set a new standard for city-building simulators. The game's mundane tasks of laying out street grids, zoning neighborhoods, designing bus networks ...
It’s Saturday and I sit down to play some Cities: Skylines 2 after lunch. Just for a little bit, I say to myself, and then I’ll catch some fresh air. Four hours fly by unnoticed before I check the ...
It's happening. We're finally there. More than 8 months since Cities Skylines 2 was released to the collective dismay, even frustration, of its loyal player base, it seems like the big change is ...
Cities: Skylines 2, the follow-up to the popular city builder developed by Colossal Order, just can’t catch a break. Following a post by the official Cities: Skylines account on publisher Paradox ...
Cities: Skylines II developer Colossal Order has a uniquely close relationship with its community. The original Cities: Skylines came out in 2015 and gobbled up the audience that was left behind by EA ...
After completing a degree in Film, Television, and Cultural Studies at Manchester Metropolitan University, I decided to pursue my love of writing and video games by entering the world of video game ...
GameSpot may get a commission from retail offers. Development on Cities: Skylines 2 is changing hands after publisher Paradox Interactive and developer Colossal Order have "mutually decided to pursue ...
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